If we told you ten years ago what phone applications would be capable of, we’re not entirely sure you’d believe us. From gag apps that will let you hold up a digital lighter to ways to book private rooms and transportation, the app sphere is responsible for billions of dollars in sales every year.
This is mainly because apps ideally serve the function of making our lives easier in some way, shape, or form. Lots of people have then thought up an app of their own and began developing it for dissemination among the masses. Making an app is a lot easier said than done, though, with a poorly made app at best inconvenient, and at worst, completely unusable. There are several steps along the way of app creation that need to be strictly adhered to before any app is released. If an application is released that’s extremely broken right off the bat, it can be difficult to recover even after the problems have been fixed.
To avoid this altogether, here’s what goes into properly testing an app before release:
Try each and every option.
Most applications aren’t just a simple one-click program, but instead, guide the user through several different menus to finally reach their desired goal. Each time the user navigates to a new menu, there’s a chance that the current path they’re on won’t work. Whether it be a bug in the code or a simple matter of forgetfulness on the part of the creator, these errors need to be found and fixed before an app launches. Proper mobile app testing will ensure that each option on the application has been functionally tested on every device the app is going to be released for. Essentially, the goal during this part of testing is to see if any options “break” the app. If everything works as it should, the app is ready to be shipped.
Check for performance.
Even if the app technically works 100% properly, it won’t be of much use if it completes its tasks far too slowly. If an app runs slower than expected, it’s extremely likely that the user will eventually delete it in favor of an app with better performance. This is why during the testing phase, app creators will often use many different kinds of devices with different hardware to make sure that the app performs in a satisfactory way across the board. If an application only works swimmingly on a particular device, then the creator has to understand they’ve essentially limited their potential audience massively, especially with the fluid nature of what model of phone people tend to have.
It would appear that a lot more goes into making an app than one would imagine. That’s part of the appeal, really. The fact that the end user has no idea just what kind of complex operations are going on behind the pretty UI in front of their face is exactly why apps are so endearing in the first place. That concept really should drive home why proper app testing is essential. The end user should never have to worry about just how well an app is running underneath the hood.